Alan Thorn | 2007 | ISBN: 1598220322 | English | 367 pages | PDF/CHM | 5/6 MB
Series: Wordware Game Developer's Library
The aim of this book is to explain how computer games are made using C++. In so doing, it is introducing important gaming concepts and referring to mathematical ideas as they are relevant. It might seem appropriate to mention DirectX or OpenGL at this stage since they have such a prominent role in the development of games nowadays. DirectX and OpenGL arc not languages themselves, not in the same way C+ + is a language. DirectX and OpenGL are tools that make game development simpler, and these tools are typically used in conjunction with C++. This book covers C++ and the fundamentals of game programming and also covers various other topics as more fundamental issues a developer is usually expected to know before learning DirectX or OpenGL.
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